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Unity Game Development Services

Unity game development services for brands, products and learning.

Hoop Interactive builds Unity games and interactive 3D that live inside real products: browser games that open from a link, gamified features in mobile apps, educational games, playable ads and AR/VR. Connected to your accounts, rewards and marketing, not a standalone side project.

See Our Unity WebGL Work
Trusted by businesses worldwide
3.2sTime to first play, on a branded WebGL build
60 fpsTarget frame rate, on a mid-range phone
8–16 wksFor a focused Unity game or gamified experience
5Platforms from one project: WebGL, iOS, Android, Quest, PC
Overview

Not a AAA studio. A Unity team for products and brands.

Big Unity studios build blockbuster titles for publishers. We build Unity experiences that serve a business goal: engaging users, teaching something, selling a product or bringing people back to an app. That focus shapes everything from scope to analytics.

Large console or PC titles need a specialist games studio — we'll tell you if that's you.

A game with a job to do
Engagement, learning, conversion or retention, agreed upfront.
Connected to your product
Existing accounts, real rewards, feeding your CRM.
Sized to load fast
WebGL and mobile builds kept small on purpose.
Measured like a channel
Play sessions, completion and conversions tracked.

What we build in Unity.

Custom Unity game development across 2D, 3D, web, mobile and XR.

01

Unity WebGL experiences

Browser games, 3D galleries and configurators that open from a link.

02

Unity mobile games

Casual and mid-core 2D and 3D games for iOS and Android.

03

Gamified apps & advergames

Mini-games, challenges and rewards inside your app or campaign.

04

Educational games

Learning games for schools, kids' platforms and corporate training.

05

Playable ads

Short interactive ads for app installs and campaigns, sized for ad networks.

06

Unity AR & VR

AR Foundation apps and Meta Quest experiences built in Unity.

07

Multiplayer & 3D games

Session-based multiplayer with accounts, leaderboards and progress.

08

Porting & optimization

Faster loading, smaller builds and new platforms for existing Unity projects.

Unity, Unreal, or the web?

The engine follows the platform and the look you need.

OptionStrengthsTrade-offsOur take
UnityMobile, WebGL, 2D and 3D, AR/VR, huge asset ecosystemNot the top choice for photorealistic console graphicsOur default for brand, app and learning games
Unreal EngineHigh-end visuals for PC and consoleLarger builds, heavier for mobile and webSpecialist studios for AAA projects
Web (Three.js)Tiny loads, native to websitesLess game tooling for complex playSimple 3D and product viewers
Flutter / nativeFits inside existing apps easilyNot built for real-time 3D gamesLight gamification in app UIs
Our Stack

From playable idea to a game people finish.

Fun is found by playing, not by writing documents. Our pipeline gets something playable early and keeps it fast.

Game Design
Core LoopProgressionRewards
Art & Audio
2D / 3D ArtAnimationAudio
Engineering
C#URPAddressables
Platform Builds
WebGLiOS / AndroidQuest
Back End & Integration
REST APIsLeaderboardsPhoton
Analytics & Live Updates
GA4 / Unity AnalyticsRemote Config

Unity WebGL inside a children's creative platform.

LetsPut turns children's physical creations into a digital experience, with a Unity WebGL layer that runs in the browser.

UNITY WEBGL · NEXT.JS · SUPABASE

12 frames per wall in Unity WebGL galleries

A Unity WebGL layer for 3D galleries that sits inside the main product, with privacy controls handled by the platform.

Read the case study
WebGLBrowser
0Installs
1Design system

How we differ from a typical Unity game development company.

Some Unity vendors also sell casino and NFT games. We focus on games that support a real product.

What mattersTypical Unity vendorHoop Interactive
GoalA finished game.A game that moves a business metric.
IntegrationStandalone build.Connected to your app, accounts and CRM.
WebHeavy WebGL builds.Optimised builds that load fast on phones.
Scope honestyWill take any project.Refers AAA titles to specialist studios.
Product teamGame developers only.Web, mobile and back end engineers in-house.
LaunchStore upload.ASO, paid campaigns and social from our marketing team.

Playable early, polished by launch.

You play a build within the first few weeks, not at the end.

01

Concept

Goal, audience, platforms and the core mechanic, with references and a scope.

Week 1 · Concept & fixed quote
02

Playable prototype

Grey-box prototype to test whether the core loop is fun.

2–4 weeks · Build you can play
03

Art direction

Style frames and key assets in your brand, approved before production.

In parallel · Approved art style
04

Production

Levels, content, integrations and analytics in sprints with regular builds.

6–12 weeks · Builds every sprint
05

Testing & launch

Device testing, performance tuning and store or web release.

Final sprint · Live game
06

Live updates

New levels, events and tuning based on player data.

Ongoing · Monthly player report

Unity game development cost and timelines.

Art production is quoted by style and asset count. Prices are in USD. Unity licences, multiplayer services and store fees are billed to your own accounts.

Playable PrototypeBest for: testing an idea
Investment
from $5,000
Timeline
2–4 weeks
Output
Core mechanic prototype
Included
Grey-box levels, perf check
Credited
Fee credited on build
Unity GameBest for: a focused game or experience
Investment
from $18,000
Timeline
8–16 weeks
Build
WebGL or mobile game
Included
Branded art, audio, rewards
Support
Analytics & launch support
Multiplayer & Multi-PlatformBest for: bigger scope
Investment
from $40,000
Timeline
Phased
Build
Multiplayer & leaderboards
Included
Web, mobile & XR builds
Support
Back end & live ops

Unity games with a purpose.

Where a game earns its budget.

01

Brand campaigns

Advergames and launches that people share.

02

Apps & loyalty

Mini-games that bring users back daily.

03

Education & kids

Learning through play, safely designed.

04

Corporate training

Simulations and serious games for staff.

05

Retail & ecommerce

3D configurators and playful shopping.

06

Indie & startup games

Prototypes and first releases with a lean team.

FAQ

Unity game development questions

About our Unity game development services. Ask us anything else.

A playable prototype starts from $5,000. A focused mobile or WebGL game or gamified experience starts from $18,000, and multiplayer or multi-platform projects from $40,000. Art production is quoted based on style and the number of assets.

Brand and marketing games, gamified features inside apps, educational games, playable ads, WebGL experiences, and AR/VR in Unity. We're not a large AAA studio; for big console titles a specialist games studio is the better fit, and we'll say so.

Yes. Unity can export to WebGL, so games and 3D experiences run in a browser without installation. We optimize build size, loading and memory so they work on mobile browsers too.

Unity is usually better for mobile, WebGL, 2D, AR and mid-scale 3D thanks to smaller builds and broad platform support. Unreal is stronger for high-end photorealistic PC and console graphics. Most brand and app projects fit Unity.

Yes. Unity can be embedded in iOS and Android apps or web pages and talk to your existing accounts, rewards and APIs, so the game becomes part of your product.

Yes, for casual and session-based multiplayer using Unity's networking tools or services such as Photon, with a back end for accounts, leaderboards and progress.

Unity offers free and paid plans depending on your revenue and features. Terms have changed in recent years, so we check the current plans for your situation during discovery and include them in your cost estimate.

A playable prototype takes 2 to 4 weeks. A focused game or gamified experience usually takes 8 to 16 weeks, and multiplayer or multi-platform projects longer.

You do. The Unity project, source code, art and audio assets are delivered to you, and store accounts are in your name.