Unity game development services for brands, products and learning.
Hoop Interactive builds Unity games and interactive 3D that live inside real products: browser games that open from a link, gamified features in mobile apps, educational games, playable ads and AR/VR. Connected to your accounts, rewards and marketing, not a standalone side project.
Not a AAA studio. A Unity team for products and brands.
Big Unity studios build blockbuster titles for publishers. We build Unity experiences that serve a business goal: engaging users, teaching something, selling a product or bringing people back to an app. That focus shapes everything from scope to analytics.
Large console or PC titles need a specialist games studio — we'll tell you if that's you.
- A game with a job to do
- Engagement, learning, conversion or retention, agreed upfront.
- Connected to your product
- Existing accounts, real rewards, feeding your CRM.
- Sized to load fast
- WebGL and mobile builds kept small on purpose.
- Measured like a channel
- Play sessions, completion and conversions tracked.
What we build in Unity.
Custom Unity game development across 2D, 3D, web, mobile and XR.
Unity WebGL experiences
Browser games, 3D galleries and configurators that open from a link.
Unity mobile games
Casual and mid-core 2D and 3D games for iOS and Android.
Gamified apps & advergames
Mini-games, challenges and rewards inside your app or campaign.
Educational games
Learning games for schools, kids' platforms and corporate training.
Playable ads
Short interactive ads for app installs and campaigns, sized for ad networks.
Unity AR & VR
AR Foundation apps and Meta Quest experiences built in Unity.
Multiplayer & 3D games
Session-based multiplayer with accounts, leaderboards and progress.
Porting & optimization
Faster loading, smaller builds and new platforms for existing Unity projects.
Unity, Unreal, or the web?
The engine follows the platform and the look you need.
| Option | Strengths | Trade-offs | Our take |
|---|---|---|---|
| Unity | Mobile, WebGL, 2D and 3D, AR/VR, huge asset ecosystem | Not the top choice for photorealistic console graphics | Our default for brand, app and learning games |
| Unreal Engine | High-end visuals for PC and console | Larger builds, heavier for mobile and web | Specialist studios for AAA projects |
| Web (Three.js) | Tiny loads, native to websites | Less game tooling for complex play | Simple 3D and product viewers |
| Flutter / native | Fits inside existing apps easily | Not built for real-time 3D games | Light gamification in app UIs |
From playable idea to a game people finish.
Fun is found by playing, not by writing documents. Our pipeline gets something playable early and keeps it fast.
Unity WebGL inside a children's creative platform.
LetsPut turns children's physical creations into a digital experience, with a Unity WebGL layer that runs in the browser.
UNITY WEBGL · NEXT.JS · SUPABASE
12 frames per wall in Unity WebGL galleries
A Unity WebGL layer for 3D galleries that sits inside the main product, with privacy controls handled by the platform.
Read the case studyHow we differ from a typical Unity game development company.
Some Unity vendors also sell casino and NFT games. We focus on games that support a real product.
| What matters | Typical Unity vendor | Hoop Interactive |
|---|---|---|
| Goal | A finished game. | A game that moves a business metric. |
| Integration | Standalone build. | Connected to your app, accounts and CRM. |
| Web | Heavy WebGL builds. | Optimised builds that load fast on phones. |
| Scope honesty | Will take any project. | Refers AAA titles to specialist studios. |
| Product team | Game developers only. | Web, mobile and back end engineers in-house. |
| Launch | Store upload. | ASO, paid campaigns and social from our marketing team. |
Playable early, polished by launch.
You play a build within the first few weeks, not at the end.
Concept
Goal, audience, platforms and the core mechanic, with references and a scope.
Week 1 · Concept & fixed quotePlayable prototype
Grey-box prototype to test whether the core loop is fun.
2–4 weeks · Build you can playArt direction
Style frames and key assets in your brand, approved before production.
In parallel · Approved art styleProduction
Levels, content, integrations and analytics in sprints with regular builds.
6–12 weeks · Builds every sprintTesting & launch
Device testing, performance tuning and store or web release.
Final sprint · Live gameLive updates
New levels, events and tuning based on player data.
Ongoing · Monthly player reportUnity game development cost and timelines.
Art production is quoted by style and asset count. Prices are in USD. Unity licences, multiplayer services and store fees are billed to your own accounts.
- Investment
- from $5,000
- Timeline
- 2–4 weeks
- Output
- Core mechanic prototype
- Included
- Grey-box levels, perf check
- Credited
- Fee credited on build
- Investment
- from $18,000
- Timeline
- 8–16 weeks
- Build
- WebGL or mobile game
- Included
- Branded art, audio, rewards
- Support
- Analytics & launch support
- Investment
- from $40,000
- Timeline
- Phased
- Build
- Multiplayer & leaderboards
- Included
- Web, mobile & XR builds
- Support
- Back end & live ops
Unity games with a purpose.
Where a game earns its budget.
Brand campaigns
Advergames and launches that people share.
Apps & loyalty
Mini-games that bring users back daily.
Education & kids
Learning through play, safely designed.
Corporate training
Simulations and serious games for staff.
Retail & ecommerce
3D configurators and playful shopping.
Indie & startup games
Prototypes and first releases with a lean team.
Explore more Software Development services.
Unity game development pairs naturally with these services from Hoop Interactive.
Game Development
The broader practice this service sits under.
ExploreMobile Game Development
iOS and Android builds in Unity or Unreal.
Explore3D Game Development
Real-time 3D across PC, console, mobile and VR.
ExploreCasual Game Development
Puzzle, match-3, idle and arcade titles.
ExploreAR, VR & Metaverse
Immersive 3D beyond games.
ExploreMobile Apps
The apps Unity games often live inside.
ExploreApp Store Optimization
Discoverability once your game ships.
ExploreUI/UX Design
Interface design around the core loop.
ExploreUnity game development questions
About our Unity game development services. Ask us anything else.
A playable prototype starts from $5,000. A focused mobile or WebGL game or gamified experience starts from $18,000, and multiplayer or multi-platform projects from $40,000. Art production is quoted based on style and the number of assets.
Brand and marketing games, gamified features inside apps, educational games, playable ads, WebGL experiences, and AR/VR in Unity. We're not a large AAA studio; for big console titles a specialist games studio is the better fit, and we'll say so.
Yes. Unity can export to WebGL, so games and 3D experiences run in a browser without installation. We optimize build size, loading and memory so they work on mobile browsers too.
Unity is usually better for mobile, WebGL, 2D, AR and mid-scale 3D thanks to smaller builds and broad platform support. Unreal is stronger for high-end photorealistic PC and console graphics. Most brand and app projects fit Unity.
Yes. Unity can be embedded in iOS and Android apps or web pages and talk to your existing accounts, rewards and APIs, so the game becomes part of your product.
Yes, for casual and session-based multiplayer using Unity's networking tools or services such as Photon, with a back end for accounts, leaderboards and progress.
Unity offers free and paid plans depending on your revenue and features. Terms have changed in recent years, so we check the current plans for your situation during discovery and include them in your cost estimate.
A playable prototype takes 2 to 4 weeks. A focused game or gamified experience usually takes 8 to 16 weeks, and multiplayer or multi-platform projects longer.
You do. The Unity project, source code, art and audio assets are delivered to you, and store accounts are in your name.