Metaverse development services that people actually use.
Hoop Interactive builds immersive 3D, augmented reality and virtual reality experiences that open from a link, work on the phone in your pocket and scale up to VR headsets. Showrooms, product try-ons, training and virtual events, without download walls, empty worlds or crypto.
Most metaverse projects failed. Here's what still works.
Empty virtual worlds, NFT land and apps nobody downloaded gave the metaverse a bad name. The useful part — shared 3D spaces and AR/VR that solve a real problem — is very much alive. That's the part we build.
- Empty worlds
- We start small, with one clear reason for people to visit.
- Download walls
- Most people won’t install an app. We default to the browser.
- Crypto first
- Tokens and NFTs added friction. We need neither.
- Slow, heavy scenes
- We optimise every asset for mobile.
Immersive experiences we build.
From a single AR button on a product page to a multiplayer virtual space.
3D virtual spaces & showrooms
Browser-based 3D rooms, galleries and showrooms that open from a link.
AR app development
Mobile augmented reality apps with ARKit and ARCore for iOS and Android.
AR product visualization
"View in your room" for ecommerce, on iPhone and Android, no app needed.
VR app development
Virtual reality experiences for Meta Quest, PC VR and browser-based WebXR.
VR training & simulation
Practise procedures, safety and customer scenarios without real-world risk.
Virtual events & social spaces
Shared 3D spaces for launches, exhibitions and communities, with avatars and voice.
3D asset creation
Models built in Blender or converted from CAD, compressed for fast mobile loading.
Interactive 3D & games
Gamified brand experiences and interactive 3D built in Unity.
Browser, app, or headset?
The right technology depends on where your audience is and how often they'll come back.
| Approach | Best for | Trade-off | Our take |
|---|---|---|---|
| Web 3D & WebXR (Three.js, model-viewer) | Showrooms, product views, campaigns | Less graphical power than native | Our default starting point |
| Unity (WebGL & apps) | Rich interactive 3D on web, mobile and Quest | Larger downloads in the browser | Best for complex interaction |
| Native mobile AR (ARKit, ARCore) | Advanced AR used often | Requires an app install | When AR is the core product |
| VR headsets (Unity, OpenXR) | Training, simulation, immersive events | Audience needs a headset | When full immersion is the point |
| Existing platforms (Roblox and similar) | Reaching younger audiences where they already are | Platform rules and limited ownership | For brand campaigns only |
What makes immersive experiences feel smooth.
Beautiful 3D that stutters or takes a minute to load loses users instantly. These layers prevent that.
3D galleries inside a children's creative platform.
LetsPut bridges physical and digital creativity for children, with a Unity WebGL layer families can visit privately from a browser.
UNITY WEBGL · NEXT.JS · 3D GALLERIES
12 frames per wall in a browser-based 3D gallery
Children's artwork becomes walkable 3D galleries, with no app to install and kid-safe, private viewing.
Read the case studyHow we differ from a typical metaverse development company.
Many metaverse vendors still bundle NFT marketplaces and virtual land. We don't.
| What matters | Typical metaverse vendor | Hoop Interactive |
|---|---|---|
| Starting point | A whole virtual world. | One experience with one clear purpose. |
| Access | App download or headset only. | Browser first, apps and headsets when needed. |
| Business model | Tokens, NFTs and virtual land. | Sales, training outcomes and engagement. |
| Performance | Heavy scenes, long loads. | Assets optimised for mid-range phones. |
| Measurement | "Engagement" claims. | Analytics and conversion tracking. |
| Integration | A standalone world. | Connected to your store, CRM and website. |
From idea to immersive launch.
A working prototype early, so you can feel the experience before committing.
Concept
Audience, devices, goal and the one moment the experience must get right.
Week 1 · Concept & approachPrototype
A clickable 3D or AR prototype on real devices to test feel and performance.
2–4 weeks · Working prototypeAssets
3D models created or converted, optimised and approved.
In parallel · Production-ready assetsBuild
Interaction, integrations, multiplayer and analytics in sprints.
4–12 weeks · Weekly buildsDevice testing & launch
Testing across phones, browsers and headsets, then launch.
Final sprint · Live experienceMeasure & grow
Engagement data, new content and campaigns to bring people back.
Ongoing · Monthly reportAR, VR and metaverse development cost and timelines.
3D asset creation is quoted separately based on the number and detail of models. Prices are in USD. Hosting, multiplayer services and app store fees are billed to your own accounts.
- Investment
- from $5,000
- Timeline
- 2–4 weeks
- Output
- Concept & device plan
- Included
- Interactive prototype
- Credited
- Fee credited on build
- Investment
- from $15,000
- Timeline
- 6–12 weeks
- Build
- Browser 3D space or AR feature
- Included
- iPhone & Android AR support
- Support
- Analytics setup
- Investment
- from $35,000
- Timeline
- 12–20 weeks
- Build
- Meta Quest or WebXR app
- Included
- Multiplayer, voice, avatars
- Support
- Store submission
Where immersive experiences pay off.
Practical applications with measurable results.
Retail & ecommerce
AR "view in your room" and 3D product configurators.
Real estate & interiors
Virtual tours and furnished 3D walkthroughs.
Education & kids
Safe, creative 3D spaces and learning experiences.
Training & safety
VR scenarios for procedures, sales and onboarding.
Events & launches
Virtual exhibitions and product launches anyone can join.
Manufacturing
3D product demos and digital twin visualisations.
Explore more Software Development services.
AR, VR and metaverse development pairs naturally with these services from Hoop Interactive.
Game Development
The broader practice immersive 3D often sits alongside.
Explore3D Game Development
Real-time 3D across PC, console, mobile and VR.
ExploreMobile Apps
Native AR apps on iOS and Android.
ExploreEcommerce Development
Where AR product visualization pays off fastest.
ExploreComputer Vision Development
The detection and tracking behind real-world AR.
ExploreWeb Application Development
The browser-first foundation for 3D showrooms.
ExploreUI/UX Design
Interaction design for first-time 3D and AR users.
ExploreProgressive Web App Development
Installable, offline-capable immersive experiences.
ExploreAR, VR and metaverse development questions
About our metaverse, AR and VR development services. Ask us anything else.
A concept and interactive prototype starts from $5,000. A browser-based 3D space or AR experience starts from $15,000, and a VR app or multiplayer virtual space from $35,000. 3D asset creation is quoted separately based on how many models you need.
Augmented reality places digital objects in the real world through a phone camera or glasses. Virtual reality puts users fully inside a digital world, usually with a headset. The metaverse usually means shared, persistent 3D spaces people visit together, which can be reached through a browser, phone or headset.
Not always. Browser-based 3D spaces and many AR product views work from a link with no download. Native apps make sense for advanced AR, VR headsets or experiences people return to often.
Yes, for viewing products in your space. iPhone uses Apple's AR Quick Look with USDZ models, while Android uses Scene Viewer or WebXR. We prepare both formats so the same AR button works on both.
Mainly Meta Quest headsets, which are the most widely used, plus PC VR and browser-based WebXR. We assess Apple Vision Pro and other devices case by case based on your audience.
No. Most useful metaverse experiences, such as showrooms, training, events and product visualization, need no blockchain at all. We focus on experiences people use, not tokens.
Yes. We create and optimize 3D models in Blender, convert existing CAD or product files, or work with photogrammetry scans, then compress them so they load fast on phones.
A prototype takes 2 to 4 weeks. Browser 3D spaces and AR experiences usually take 6 to 12 weeks, and VR or multiplayer projects 12 to 20 weeks.
You do. Source code, 3D models and textures are delivered to you and hosted in your own accounts.