Skip to main content
Metaverse Development Services

Metaverse development services that people actually use.

Hoop Interactive builds immersive 3D, augmented reality and virtual reality experiences that open from a link, work on the phone in your pocket and scale up to VR headsets. Showrooms, product try-ons, training and virtual events, without download walls, empty worlds or crypto.

See LetsPut's 3D Galleries
Trusted by businesses worldwide
0App downloads required for most experiences we build
5Technology options compared honestly by use case
6–12 wksFor a browser 3D space or AR experience
0Crypto or NFTs needed, ever
Overview

Most metaverse projects failed. Here's what still works.

Empty virtual worlds, NFT land and apps nobody downloaded gave the metaverse a bad name. The useful part — shared 3D spaces and AR/VR that solve a real problem — is very much alive. That's the part we build.

Empty worlds
We start small, with one clear reason for people to visit.
Download walls
Most people won’t install an app. We default to the browser.
Crypto first
Tokens and NFTs added friction. We need neither.
Slow, heavy scenes
We optimise every asset for mobile.

Immersive experiences we build.

From a single AR button on a product page to a multiplayer virtual space.

01

3D virtual spaces & showrooms

Browser-based 3D rooms, galleries and showrooms that open from a link.

02

AR app development

Mobile augmented reality apps with ARKit and ARCore for iOS and Android.

03

AR product visualization

"View in your room" for ecommerce, on iPhone and Android, no app needed.

04

VR app development

Virtual reality experiences for Meta Quest, PC VR and browser-based WebXR.

05

VR training & simulation

Practise procedures, safety and customer scenarios without real-world risk.

06

Virtual events & social spaces

Shared 3D spaces for launches, exhibitions and communities, with avatars and voice.

07

3D asset creation

Models built in Blender or converted from CAD, compressed for fast mobile loading.

08

Interactive 3D & games

Gamified brand experiences and interactive 3D built in Unity.

Browser, app, or headset?

The right technology depends on where your audience is and how often they'll come back.

ApproachBest forTrade-offOur take
Web 3D & WebXR (Three.js, model-viewer)Showrooms, product views, campaignsLess graphical power than nativeOur default starting point
Unity (WebGL & apps)Rich interactive 3D on web, mobile and QuestLarger downloads in the browserBest for complex interaction
Native mobile AR (ARKit, ARCore)Advanced AR used oftenRequires an app installWhen AR is the core product
VR headsets (Unity, OpenXR)Training, simulation, immersive eventsAudience needs a headsetWhen full immersion is the point
Existing platforms (Roblox and similar)Reaching younger audiences where they already arePlatform rules and limited ownershipFor brand campaigns only
Our Stack

What makes immersive experiences feel smooth.

Beautiful 3D that stutters or takes a minute to load loses users instantly. These layers prevent that.

3D Assets
BlenderglTF / GLBUSDZDraco
Rendering
Three.jsUnityWebGL
Interaction
HotspotsHand TrackingControllers
AR Placement
ARKitARCoreQuick Look
Multiplayer
WebSocketsVoiceAvatars
Analytics
GA4 EventsHeatmapsConversions

3D galleries inside a children's creative platform.

LetsPut bridges physical and digital creativity for children, with a Unity WebGL layer families can visit privately from a browser.

UNITY WEBGL · NEXT.JS · 3D GALLERIES

12 frames per wall in a browser-based 3D gallery

Children's artwork becomes walkable 3D galleries, with no app to install and kid-safe, private viewing.

Read the case study
WebGLBrowser
PrivateViewing
0Installs

How we differ from a typical metaverse development company.

Many metaverse vendors still bundle NFT marketplaces and virtual land. We don't.

What mattersTypical metaverse vendorHoop Interactive
Starting pointA whole virtual world.One experience with one clear purpose.
AccessApp download or headset only.Browser first, apps and headsets when needed.
Business modelTokens, NFTs and virtual land.Sales, training outcomes and engagement.
PerformanceHeavy scenes, long loads.Assets optimised for mid-range phones.
Measurement"Engagement" claims.Analytics and conversion tracking.
IntegrationA standalone world.Connected to your store, CRM and website.

From idea to immersive launch.

A working prototype early, so you can feel the experience before committing.

01

Concept

Audience, devices, goal and the one moment the experience must get right.

Week 1 · Concept & approach
02

Prototype

A clickable 3D or AR prototype on real devices to test feel and performance.

2–4 weeks · Working prototype
03

Assets

3D models created or converted, optimised and approved.

In parallel · Production-ready assets
04

Build

Interaction, integrations, multiplayer and analytics in sprints.

4–12 weeks · Weekly builds
05

Device testing & launch

Testing across phones, browsers and headsets, then launch.

Final sprint · Live experience
06

Measure & grow

Engagement data, new content and campaigns to bring people back.

Ongoing · Monthly report

AR, VR and metaverse development cost and timelines.

3D asset creation is quoted separately based on the number and detail of models. Prices are in USD. Hosting, multiplayer services and app store fees are billed to your own accounts.

Concept & PrototypeBest for: testing an idea
Investment
from $5,000
Timeline
2–4 weeks
Output
Concept & device plan
Included
Interactive prototype
Credited
Fee credited on build
3D or AR ExperienceBest for: showrooms and AR
Investment
from $15,000
Timeline
6–12 weeks
Build
Browser 3D space or AR feature
Included
iPhone & Android AR support
Support
Analytics setup
VR or MultiplayerBest for: VR and shared spaces
Investment
from $35,000
Timeline
12–20 weeks
Build
Meta Quest or WebXR app
Included
Multiplayer, voice, avatars
Support
Store submission

Where immersive experiences pay off.

Practical applications with measurable results.

01

Retail & ecommerce

AR "view in your room" and 3D product configurators.

02

Real estate & interiors

Virtual tours and furnished 3D walkthroughs.

03

Education & kids

Safe, creative 3D spaces and learning experiences.

04

Training & safety

VR scenarios for procedures, sales and onboarding.

05

Events & launches

Virtual exhibitions and product launches anyone can join.

06

Manufacturing

3D product demos and digital twin visualisations.

FAQ

AR, VR and metaverse development questions

About our metaverse, AR and VR development services. Ask us anything else.

A concept and interactive prototype starts from $5,000. A browser-based 3D space or AR experience starts from $15,000, and a VR app or multiplayer virtual space from $35,000. 3D asset creation is quoted separately based on how many models you need.

Augmented reality places digital objects in the real world through a phone camera or glasses. Virtual reality puts users fully inside a digital world, usually with a headset. The metaverse usually means shared, persistent 3D spaces people visit together, which can be reached through a browser, phone or headset.

Not always. Browser-based 3D spaces and many AR product views work from a link with no download. Native apps make sense for advanced AR, VR headsets or experiences people return to often.

Yes, for viewing products in your space. iPhone uses Apple's AR Quick Look with USDZ models, while Android uses Scene Viewer or WebXR. We prepare both formats so the same AR button works on both.

Mainly Meta Quest headsets, which are the most widely used, plus PC VR and browser-based WebXR. We assess Apple Vision Pro and other devices case by case based on your audience.

No. Most useful metaverse experiences, such as showrooms, training, events and product visualization, need no blockchain at all. We focus on experiences people use, not tokens.

Yes. We create and optimize 3D models in Blender, convert existing CAD or product files, or work with photogrammetry scans, then compress them so they load fast on phones.

A prototype takes 2 to 4 weeks. Browser 3D spaces and AR experiences usually take 6 to 12 weeks, and VR or multiplayer projects 12 to 20 weeks.

You do. Source code, 3D models and textures are delivered to you and hosted in your own accounts.